Games
In short
A Live-Spiel is a single game, for example a training game or a friendly. You start it in the app, without the game-day wizard. Right after starting it you share it: as a ticker to watch, to enter goals together with a second person, or both. Whoever you share it with sees it under Games.
An example
You play a short test match against the neighboring team. Under Orga & Coaching you tap Games, then the plus button at the bottom right. You enter Own team and Opponent, leave the playing time at two halves of 25 minutes, and tap Create game. On the game's own page, you open the share screen via the gear icon, share the ticker with your Neely team there, and let it be notified. For grandparents without a Neely account you also turn on the public link and send them the link or the QR code. Then you open the console on your phone and keep score. From then on, the team's parents see the game in the app under Games, everyone else through the link — with the score and scorers, but without being able to change anything.
What matters
Creating a game
- You find Games under Orga & Coaching — in the app and on the website. On the website a Neues Spiel button sits at the top of the page instead of the plus button. A tournament with a schedule is still created as a game day.
- The first time you open Games in the app, a short introduction walks you through the key steps: tracking on your own or another device, goals or multiplier, squad from a photo, sharing with your team, and the live ticker. The question mark at the top right opens it again at any time.
- Own team and Opponent are required and must differ. A label (for example "Freundschaftsspiel") is optional.
- For playing time you choose Fixed playing time (minutes per period, 25 by default) or No limit — the clock then simply keeps running, with no end and no half-time, good for training and casual games. With a fixed playing time you also pick the number of periods: one, two (the default), three, or four.
- The Multiplier switch is off by default, which counts normal Goals. Turn it on and points become goals times the number of distinct scorers, for youth handball.
- For Kickoff you leave the field empty for Now, or enter a date and time. The copy icon Copy from a game appointment lets you pick an appointment from your calendar within the last or next 60 days instead — it fills in Own team, Opponent and Kickoff in one go.
- Create game creates it right away. There is no draft. Both public links start switched off for a new game.
Sharing
- Right after creating the game you land on the game's own page. You can open the share screen from there any time via the settings icon at the top right.
- The pencil next to Kickoff on the share screen lets you change the date and time afterward, even for a game that's already running or finished, for example to fix a wrong kickoff. Here too, the copy icon lets you take the date and time from a game appointment. In the app, tap the card with the game in the game's Settings: there you change Teams, Label and Kickoff one by one.
- Under Game duration & scoring you can later change Fixed duration or No limit, the minutes per period, and the Periods (One to Four). Save writes that for the game. Right below it, turn Multiplier on or off, that saves immediately with no separate save step. If a tablet has already changed the game settings for this game, that tablet keeps its own change until you tap Reset there.
- Enter results: you give another person from Neely access to enter goals, or turn on the public entry link — anyone with that link can enter goals without logging in, for example on a tablet at the sideline. A device that joins through this link appears under a random name, for example "Bench Warmer 42".
- Share ticker: you share the ticker with a Neely team or with individual people, or turn on the public link — anyone with that link can follow along, without being able to change anything. Both links can be passed on by copying, sharing, or a QR code, and switch on and off independently of each other.
- Right below it, turn on Youth game when children or teenagers are playing. The public ticker then shows shirt numbers only, no names. A player with no number shows as No number. You, your team, co-organizers, and anyone with their own access still see every name.
- When you add a team or a person, the app asks whether to send them a notification (a push notification and an inbox message).
Keeping score
- The console you use to keep score is the same one used for a game day: enter goals, 7-meter throws and cards, edit the history afterward, set the clock, and change the settings for this one game.
- The first time you open the console, a short introduction shows the key steps: start the clock, record goals, other events, correct entries, finish the game, edit the squad. It appears once per device.
- Take over squad lets you pick a source: one of your own Neely teams, another game, or you let the opponent fill it in themselves. After Next you check the list: the number and name can both be changed, a trash icon removes a player, and Add player enters another one. A player needs a name or a number. A number is between 1 and 99 and can only be used once in the squad. Back returns to the source choice, and Import … players saves the checked list. Taking the roster over from one of your own teams also links the game to that team. Its coaching staff then see it under Games too. Or you photograph the squad list, for example the match report: an AI reads numbers and names from up to three photos, and one scan costs 50 AI credits. In that same review list you fix or delete faulty rows, and add a missing player with Add player. For that you need to be signed in and allowed to manage the Live-Spiel.
- Finish game ends the game, with an optional note. The result stays saved in the team; the public entry link closes automatically. The ticker and a team link stay open.
Shared games
- When a game is shared with you, you find it under Games in the app, through a team share or shared with you directly. With only one shared game, it opens right away. If Games is enabled for you, shared games are listed there under Shared with you.
- As a viewer you see the score, scorers, and history, but cannot change anything. With edit access you enter goals, penalties and timeouts yourself, on that screen, change the game settings, correct the history, and finish the game.
- Only one phone keeps score at a time. If another phone is currently scoring, the console shows which one, and you tap Spiel übernehmen (take over). The other phone can then only follow along until it takes the game back.
- On the website the same entry is under Orga & Coaching. To keep score there, you open a Spiel erfassen button instead of the embedded console.
Questions
Can I save a draft? No. The game exists as soon as you create it; you start the clock yourself in the console.
Does the game show under game days? No. Game days are tournaments. A Live-Spiel is a single game and appears under Games: under Anstehende Spiele until it starts, then on top while it's running, and under Bisherige Spiele once it's finished.
What's the difference between the entry link and the public link? The entry link lets anyone enter goals without logging in. The public link on the ticker lets anyone follow along, without being able to change anything.
Do spectators see the game before throw-off? Yes. As soon as you share a link, it shows Not started yet and the throw-off time.
Related topics
- Game day
A game day is a one-day tournament. You plan the games, track them live and publish the schedule.